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#SmashBrosUltimate - Smash Bros for Switch.
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(06-16-2018, 01:47 PM)SuperMario123311 Wrote:
(06-16-2018, 11:53 AM)DioShiba Wrote:
(06-16-2018, 01:34 AM)SuperMario123311 Wrote: I’m still pissed there is no Pac-Man World representation so far.

I don't really see why there needs to be a pac man world representation to be honest. Pac-Land is a bit more influential to Pac-Man's current design.

Personally what I'm disappointed by is the fact that the Pac-Maze isn't a stage, or for a more interesting idea a stage based off the maze designs in Pac-Man Championship Edition. But I'm not going to complain about it too much because it could potentially be DLC down the line.

I’m glad they are acknowledging Pac-Land but they should have acknowledged Pac-Man’s more successful platformer outings too for that matter. Especially considering everybody hated the Pac-Land stage. Granted I’m kind of glad Pac isn’t getting a generic neon maze again unlike Sonic who is stuck with Green Hill once more. (And his stage didn’t even get a visual upgrade here either, It’s so boring and flat now. Couldn’t they have upgraded the visuals to look more like Green Hill in Generations?)

The Butt Bounce not being Pac’s Down-Air is a huge misssed opportunity too. It just rubs me the wrong way that Sonic and Mega Man have stuff from later entries while Pac-Man doesn’t. At the very least I wanted to use the Butt Bounce or listen to a few music tracks from the games while fighting.

Except the move set is intended to be a homage to Namco as a whole, Not just Pac-Man World.

Yes, you have a point on pac-man world being a successful platformer, but that's only just one game, and there is a certain aesthetic Sakruai is aiming for. Take into consideration that some of his moves literally reference other namco titles, such as the grab being a reference to Galaga, or Mappy appearing in one of his taunts. Not to mention the fire hydrant literally being taken from Pac-Land itself which makes sense why they would include it.

As far as the stage goes, I think we may have to agree to disagree. I think the Pac-Maze represents where Pac-Man started out and it would have been better suited. It's no different from how Mega-Man has Wily Castle and Sonic has Green Hill, And the respective stages of other third party characters. I would still vouch however to include some type of element with the maze stage inspired by pac man championship edition where if you collect a certain amount of dots on one side and eat a fruit on one half, then the other half of the maze changes.

I think that would be a way cooler and more interesting way of playing on a stage than scrolling on the stages just because you have to memorize specific layouts as the maze changes.

Like I said, I used to think in the same way you have with Pac-Man being more inspired by pac-man world, but as you look at what Sakurai is aiming to do with pac-man, then you really begin to understand why those choices are made.
Discord is Dioshiba#9513
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RE: #SmashBrosUltimate - Smash Bros for Switch. - by DioShiba - 06-17-2018, 11:20 AM

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