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Xenoblade Chronicles 2 - Modes Rips (Golden Country Stuff Added)
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(04-16-2018, 03:41 AM)ToukoKino Wrote: EDIT 2: working with poppi now, everything is fine except for this strange piece of her right arm that for some reason is tied to her left arm's movements. (Its the small orange circle to the right of her cape in this image.

There's a weight paint issue with that, to fix it go into pose mode and select the bone JU_elb_L (if you havent renamed the bone btw) and then select the metal body mesh and with both selected go to Weight Paint Mode (or press Ctrl + Tab) you will see the circle has a bit of red area like this.

Using the substract brush delete the weight in the circle part and should be fixed.

Now you see there's another issue since there's no paint in that circle, change the brush to add this time and add some weight paint over the circle and you're done.

On a side note has someone figured out whats a good node shader to achieve the purple dots in Homura/Pyra's chest area? (For Blender)
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RE: Xenoblade Chronicles 2 - Model Collection (Poppi Added) - by Yami84 - 04-16-2018, 09:59 PM
Normal Issues - by NikoPlymouth - 06-14-2018, 12:34 AM
RE: Normal Issues - by kurokairaku - 06-14-2018, 01:34 PM

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