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Xenoblade Chronicles 2 - Modes Rips (Golden Country Stuff Added)
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(04-13-2018, 06:55 PM)ToukoKino Wrote:
(04-13-2018, 05:00 PM)PyraMythra Wrote:
(04-13-2018, 08:59 AM)ToukoKino Wrote: How do you go about fixing the face UV? As it pairs up fine until I start merging the models together (Which I can't seem to do in Unity) at which point it and anything else attached to that texture blacks out. Though either way my plans on using this for VRChat have already been mostly scuttled since I have no idea how i'm going to change the facial animations for blinking and visemes.

Just start with the .blend, it has everything on a single UV Map.
That it might, but some stuff still gets screwy when merging the pieces together, that's when the face blacks out or anything attached to "Diffuse texture" gets messed up. I don't know if this is because its trying to find something that's in a different location than it expects it to be and screws up or what.
Really? Worked out decent enough for me, Had no issues really, aside from having to separate her black bodysuit into a different material to add the red shimmer as a specular.
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Messages In This Thread
RE: Xenoblade Chronicles 2 - Model Collection (Pyra!) - by PyraMythra - 04-14-2018, 09:21 AM
Normal Issues - by NikoPlymouth - 06-14-2018, 12:34 AM
RE: Normal Issues - by kurokairaku - 06-14-2018, 01:34 PM

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