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Xenoblade Chronicles 2 - Modes Rips (Golden Country Stuff Added)
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(04-13-2018, 08:59 AM)ToukoKino Wrote:
(04-12-2018, 03:25 PM)PyraMythra Wrote:
(04-12-2018, 02:16 PM)TheDragonScion Wrote: Since I use both blender and unity, I always use the CATs plugin for blender so it fixes any issues with shapes, Meshes, textures, bones, eye movements, mouth movements, etc.. Plus is imports FBX, MMDs, and any other 3d modeling extensions that are more common. Btw, If you need help with dynamic bones to get hair and clothing to move naturally, I could help.

Personally I would advise against cats for this particular FBX, as the face UV is inverted. Best to start with the provided .blend, since it lets you set up everything manually and makes sure it's all working properly. Also, if importing into unity, dont forget the speculars. And while in blender, if you intend to match the Red shimmer across her bodysuit, make sure to make a new material, otherwise you'll have that texture all over her armor as well. Cheers.

How do you go about fixing the face UV? As it pairs up fine until I start merging the models together (Which I can't seem to do in Unity) at which point it and anything else attached to that texture blacks out. Though either way my plans on using this for VRChat have already been mostly scuttled since I have no idea how i'm going to change the facial animations for blinking and visemes.

Just start with the .blend, it has everything on a single UV Map.
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Messages In This Thread
RE: Xenoblade Chronicles 2 - Model Collection (Pyra!) - by PyraMythra - 04-13-2018, 05:00 PM
Normal Issues - by NikoPlymouth - 06-14-2018, 12:34 AM
RE: Normal Issues - by kurokairaku - 06-14-2018, 01:34 PM

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