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Crash Bandicoot N. Eurosis (fangame, co-programmer wanted wanted)
#34
Due to your lack of people's enthusiasm and support towards to vanilla BGE and Crash N. Eurosis in its recent form, I’ve started to port this fangame into Godot.
[Image: 59bf2cbb318a753f8e60b4caab060ab988bafca0.png]

It’s not a total rollback in terms of assets, but codes have to be redone - which is claimed to be easier in Godot than in other engines, even easier than BGE’s logic bricks, but that isn’t sure just yet - and some materials have to be retooled.

Assumingly there are no Godot experts here, but I assume there are designers, modelers and texturists that use Blender. If that's so, and you're willing to design several elements for this fangame, reply, PM me or contact via [email protected]
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RE: Crash Bandicoot N. Eurosis (fangame, model-rippers and level mappers wanted) - by GWKTM - 04-05-2019, 12:37 PM

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