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Nintendo's Bland New HUDs and UIs
#36
Yeah honestly Koopaul as much as I love Metroid Prime and advocate using it as an example (and it is an excellent example of a situation where a stylized HUD is necessary, don't get me wrong) your example here is just silly. Jumping to that extreme hyperbole afterwards also didn't really win you any points.

As stated above, the idea is that you are literally seeing the world through Samus' eyes, and the HUD is what Samus actually sees. The game messes with it sometimes too (Rezbits in Echoes uploading viruses, or getting electronic interference from Sentries).

If you had a game of nothing but coloured blocks, that could actually detract from gameplay. For example, Team Fortress 2. The two sides have unique facades for their bases (BLU usually being industrial, RED being rural) so that you can more easily tell them apart if you have trouble telling the colours themselves apart. Every character has a unique design and silhouette so you can tell in an instant how threatening they are. You'd lose this if the environments and characters were nothing more than coloured blocks.

I mean sure technically you could create a platformer that's nothing but coloured blocks, but how would you easily differentiate between different threats, different areas of the environment, find your bearings, etc. etc.? That would probably make Super Mario Odyssey unplayable.

The idea is to create designs that are fast and easy to read. I can tell at a glance that Goombas = bad, Super Mushrooms = good. And I can easily read the HUD and it looks quite nice, honestly.
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Messages In This Thread
Nintendo's Bland New HUDs and UIs - by Koopaul - 06-14-2017, 04:54 PM
RE: Nintendo's Bland New HUDs and UIs - by Goemar - 06-14-2017, 05:00 PM
RE: Nintendo's Bland New HUDs and UIs - by Kosheh - 06-14-2017, 06:39 PM
RE: Nintendo's Bland New HUDs and UIs - by Gors - 06-14-2017, 08:31 PM
RE: Nintendo's Bland New HUDs and UIs - by Kosheh - 06-15-2017, 06:55 AM
RE: Nintendo's Bland New HUDs and UIs - by Gors - 06-15-2017, 07:44 AM
RE: Nintendo's Bland New HUDs and UIs - by Goemar - 06-15-2017, 06:21 PM
RE: Nintendo's Bland New HUDs and UIs - by Sengir - 06-17-2017, 03:57 PM
RE: Nintendo's Bland New HUDs and UIs - by Goemar - 06-19-2017, 02:01 PM
RE: Nintendo's Bland New HUDs and UIs - by Kosheh - 06-19-2017, 02:20 PM
RE: Nintendo's Bland New HUDs and UIs - by Goemar - 06-26-2017, 02:05 PM
RE: Nintendo's Bland New HUDs and UIs - by Gors - 06-20-2017, 07:02 AM
RE: Nintendo's Bland New HUDs and UIs - by iyenal - 06-20-2017, 08:27 AM
RE: Nintendo's Bland New HUDs and UIs - by Gors - 06-20-2017, 11:35 AM
RE: Nintendo's Bland New HUDs and UIs - by iyenal - 06-20-2017, 11:42 AM
RE: Nintendo's Bland New HUDs and UIs - by Gors - 06-20-2017, 11:53 AM
RE: Nintendo's Bland New HUDs and UIs - by iyenal - 06-20-2017, 01:36 PM
RE: Nintendo's Bland New HUDs and UIs - by Gors - 06-20-2017, 11:06 PM
RE: Nintendo's Bland New HUDs and UIs - by iyenal - 06-21-2017, 08:19 AM
RE: Nintendo's Bland New HUDs and UIs - by Gors - 06-21-2017, 08:31 AM
RE: Nintendo's Bland New HUDs and UIs - by iyenal - 06-21-2017, 08:41 AM
RE: Nintendo's Bland New HUDs and UIs - by Gors - 06-21-2017, 08:43 AM
RE: Nintendo's Bland New HUDs and UIs - by iyenal - 06-21-2017, 08:53 AM
RE: Nintendo's Bland New HUDs and UIs - by Goemar - 06-21-2017, 08:40 PM
RE: Nintendo's Bland New HUDs and UIs - by Zero Kirby - 06-26-2017, 05:10 PM
RE: Nintendo's Bland New HUDs and UIs - by Gors - 06-26-2017, 08:24 PM
RE: Nintendo's Bland New HUDs and UIs - by JewyB - 06-27-2017, 05:37 AM
RE: Nintendo's Bland New HUDs and UIs - by iyenal - 06-27-2017, 05:51 AM

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