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[Tutorial] Ripping from Unity Engine games.
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Okay, i could do it with Asset Studio, but now i do it faster with AssetRipper.
But there is a certain game that gives me huge problem, and I dunno if it is because it is encrypted or something similar.
Shin Megami Tensei Liberation Dx2 for mobiles is the name, and in some 'images' and 'sprites' that are saved as png in Texture2D this happens:
   
   
   

As you can see, is like if the image loses a layer (i know it is the green one, see my older post here, where i comment this errors too.) AND THAT LAYER IS LIKE MINIMIZED AND SQUISHED INTO THE RIGHT.

There are some 'textures' 'sprites' or 'whatever you want to call it as they are UI from the game mostly' that don't show this problem, as:
   
   

Any idea how to overcome this problem? Is it encryption?
There are some games like Dragon quest tact that don't show this problem. Only this one.
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.resources Files - by starshinygirl123 - 01-27-2020, 02:44 PM
RE: [Tutorial] Ripping from Unity Engine games. - by PARCB - 01-06-2023, 05:59 AM

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