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[Tutorial] Ripping from Unity Engine games.
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Trying to unpack some .bundle files, but this guide doesn't say what to do with them. Like, it says to open with a hex editor to see if it's UnityWEB or UnityFS, and i did that, but uhh...
Quote:Some games have their assets compressed as .unity3D / .assetbundles / .bundle / .asset /, or in a "StreamingAssets" folder, and sometimes without a file extension open the asset up in a hex editor to see if it has the "UnityFS" or "UnityWEB" Header then you can continue.
Continue with what? Why do i need to know if it's UnityFS or UnityWEB? What do i do with that information? It's not explained in the original post of the thread and i can't follow the next bit of instruction because I don't have a folder in LocalLow labeled unity, altho i do have folders for the devs of various games i have downloaded. I just have no idea how to proceed from that. If someone could advise me, it would be much appreciated~
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.resources Files - by starshinygirl123 - 01-27-2020, 02:44 PM
RE: [Tutorial] Ripping from Unity Engine games. - by gingerneutral - 12-31-2022, 01:30 PM

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