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[Tutorial] Ripping from Unity Engine games.
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I have a problem extracting the Skinned Mesh Renderer with UABE. Each time I try to export to .dae, it says it cant because the model is compressed. The thing is that I already decompressed the asset as explained in here, so I have no idea what to do to get the model with the rigs and the rest pose intact. The model in AssetStudio always gets ripped with the armature deformed in the first frame of animation and I want to fix that.
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.resources Files - by starshinygirl123 - 01-27-2020, 02:44 PM
RE: [Tutorial] Ripping from Unity Engine games. - by Lest - 11-18-2020, 11:29 AM

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