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7th Dragon rips
#5
Looks like battle backgrounds:

[Image: jQSh25L.png]

For reference here's how the battle graphics are organized in the ROM unpacking:

All the battle graphics are, as far as I can tell, stored in btldata.bvb. There's a second file called btldata.bvh which seems to have the structure of the .bvb file with an array of pointers starting at offset 0x3920 (the first monster graphic pointer is at 0x4554.) The data the pointers point at all start with 4 character string headers:

First there's BPCC data which are the player character graphics.

Next there's one OVER/RESU/SKIC/ASPR which looks like the UI graphics.

Next there's a bunch of TXLS data which look like either compressed data or metadata for assembling graphics.

Next there's BSBC which looks like all the FX animations for spells and similar things.

Next there's one TEST/SKIC which are graphics whose purpose I can't figure out.

Finally there's BECB/BEDC data which are the monster graphics, with a chunk of BBGC images in the middle near the end.

Edit: Ripped the battle backgrounds and added them to the first post.
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Messages In This Thread
7th Dragon rips - by x0_000 - 03-14-2017, 02:19 AM
RE: 7th Dragon rips - by Deathbringer - 03-14-2017, 04:52 AM
RE: 7th Dragon rips - by x0_000 - 03-14-2017, 12:22 PM
RE: 7th Dragon rips - by Deathbringer - 03-14-2017, 01:39 PM
RE: 7th Dragon rips - by x0_000 - 03-15-2017, 10:19 PM
RE: 7th Dragon rips - by Dr. Fetus - 04-08-2017, 05:10 PM
RE: 7th Dragon rips - by x0_000 - 04-18-2017, 12:59 AM
RE: 7th Dragon rips - by Dr. Fetus - 04-19-2017, 01:01 AM
RE: 7th Dragon rips - by x0_000 - 04-21-2017, 10:16 PM

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