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How would I go about ripping from Jimmy Neutron PC?
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Interesting bit of data, the .ASE models are actually uncompressed compiles from 3DS Max. Here's Carl.
[Image: nxdZ5h.png]

Also I was wrong about the files, they are in fact the ones used in the folders.

[Image: tcv9m1.png]

Horribly horribly wrong. Negatron loads fine even with the replaced .ASE file in Neutron1, so I'm not sure where the files for them are.

Lastly, I believe I have located where the level models are. They're in the omt folder, and I think they're compressed or at least hidden in another file. Here's "level1.omt"

[Image: lh8Q6m.png][Image: TAGERS.png][Image: Sh0JoN.png]

If anyone recognizes what model file this is please tell me.

Here's the strings to the .exe files

https://transfer.sh/k5ZTU/neutronstrings.txt
https://transfer.sh/vV55N/negastrings.txt

Lastly, here's an .omt of a .wav file for you all for reference.

[Image: C0LfE7.png] [Image: R75XWV.png]
raw file versions
https://transfer.sh/U0CEs/level1.omt
https://transfer.sh/LJlJ9/musicmidway.omt
https://transfer.sh/jteil/musicmidway-om...000001.wav

Found a quote from someone on the tcrf board

"The file format is extremely simple. It starts with a fourcc ("OMF2") and a 32-bit big-endian integer that indicates the address of the file table. The file table includes file names, start addresses, and file lengths.

It should be very easy to write an extractor tool, but unfortunately I don't have access to my development environment right now."
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RE: How would I go about ripping from Jimmy Neutron PC? - by VGDCKeroro - 03-11-2017, 02:44 AM

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