Users browsing this thread: 2 Guest(s)
NEW: Veran (TLOZ Oracle of Ages) - MrPr1993's N64 Models
#44
You could merge multiple textures into what looks like a single one side-by-side for the blurry-ish areas (this is something Rare did a lot in their N64 games)

For example, you could have four 32x32 textures arranged in a square to make a 64x64 one that fits the limitations.

UV mapping is important too, as you can optimize some space by making half a texture talk up the required space, and just mirror it for the other side.

I'm sorta tired, as I just woke up, but it's hard for me to explain things right now.
I like to make models in my free time. I also make weird games, too.
Reply
Thanked by:


Messages In This Thread
RE: NEW: Shantae - MrPr1993's N64 Models - by Ton - 02-16-2017, 09:43 AM
RE: NEW: Peacock - MrPr1993's N64 Models - by Ton - 03-08-2017, 04:07 PM
RE: NEW: Peacock - MrPr1993's N64 Models - by Ton - 03-27-2017, 09:03 AM
RE: NEW: Galaga - MrPr1993's N64 Models - by Ton - 06-14-2017, 08:20 AM
RE: NEW: Sorceress (Dragon's Crown) - MrPr1993's N64 Models - by Filler - 06-22-2017, 12:01 PM

Forum Jump: