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Does anyone know how to convert BFLIM ^t files properly?
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Here's the fixed textures for both of 'em.
[Image: mqhZ1uo.png][Image: gytdvqE.png]

You should give Peardian's Texture Remix program a try, it'll get the job done without needing any other image-editing software to manually split and merge 'em. Just wire the input's red channel to the output's red, green and blue channels simultaneously, and the input's green to the output's alpha channel, and you should get a result similar to what I uploaded.

[Image: bVMyPAr.png]
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RE: Does anyone know how to convert BFLIM ^t files properly? - by Random Talking Bush - 02-04-2017, 12:47 PM

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