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NDS model + animation => COLLADA converter
#47
I have a favor to ask: can someone who has Maya or 3DS Max try importing the .daes in this zip and seeing if they work?

It's this Moomin model. The moomin_emisison.dae uses the emission color instead of the diffuse, so it should look "shadeless" (not affected by light and shadows). The moomin_wrap.dae should look the same, except the eyes should be fixed (texture clamping should be applied).

Thanks to anyone who can help.
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RE: NDS model + animation => COLLADA converter - by scurest - 05-20-2021, 08:53 PM

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