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NDS model + animation => COLLADA converter
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(03-19-2021, 04:28 AM)scurest Wrote: By the way, I haven't been working on apicula lately, but I did make a different way to rip DS models: MelonRipper. This works more like Ninja Ripper or Lemmy's N64 Plugin, where you play in an emulator (melonDS) until the model is on screen, then press a key to dump the whole scene drawn that frame to a file. There's an accompanying Blender addon that imports the dump file.

This has a different set of tradeoffs than converting .nsbmds. You only get a static scene this way, but it works for anything you can find in-game, even stuff that doesn't use .nsbmd or is hard to convert.

Example with Rayman 2:

[Image: S8DxxUA.png]

The instructions are all in the Github link. You have to compile a patched melonDS but after that it's pretty easy to use. Wink
Say, this tool errors out if you do a dump of spirit tracks. Like, blender says "python int too large to conver to C int"
[Image: cORuhSS.png]
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RE: NDS model + animation => COLLADA converter - by Zeldaboy14 - 04-10-2021, 04:25 AM

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