03-19-2021, 04:28 AM
By the way, I haven't been working on apicula lately, but I did make a different way to rip DS models: MelonRipper. This works more like Ninja Ripper or Lemmy's N64 Plugin, where you play in an emulator (melonDS) until the model is on screen, then press a key to dump the whole scene drawn that frame to a file. There's an accompanying Blender addon that imports the dump file.
This has a different set of tradeoffs than converting .nsbmds. You only get a static scene this way, but it works for anything you can find in-game, even stuff that doesn't use .nsbmd or is hard to convert.
Example with Rayman 2:
The instructions are all in the Github link. You have to compile a patched melonDS but after that it's pretty easy to use.
This has a different set of tradeoffs than converting .nsbmds. You only get a static scene this way, but it works for anything you can find in-game, even stuff that doesn't use .nsbmd or is hard to convert.
Example with Rayman 2:
The instructions are all in the Github link. You have to compile a patched melonDS but after that it's pretty easy to use.