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NDS model + animation => COLLADA converter
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So i've been interested in ripping NDS models for a while, but i've never extracted them with bones before so this is really interesting to me! I extracted a model from The Legend of Zelda: Spirit Tracks, and the textures look messed up on the model. This issue does not appear when I use MKDS Course Modifier but the textures are mirrored, (to see what i mean look at the zip file). How do I fix this?

Apicula and MKDS Course Modifier Models: 
https://mega.nz/#!YYJ1HSAS!luX6yiA9KfWfw...MlO3kTm-vg 
Apicula Model: 
https://streamable.com/jz4p9
MKDS Course Modifier Model/How the model is supposed to look: 
https://i.imgur.com/b9tMdHz.png

EDIT: I just realized that it previews fine in the model viewer but I don't know how to make it look like that from blender
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RE: NDS model + animation => COLLADA converter - by Julian0555 - 10-29-2017, 11:33 AM

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