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NDS model + animation => COLLADA converter
#14
Oh, good idea about FBX converter Smile ! I didn't know about that. The error it gives was due to a bug in my COLLADA code, which is fixed now. Tell me if you still have problems doing the conversion.

The FBX files do preserve all the animations. Importing them into Blender gives even crazier bone placement than importing the .daes though!
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RE: NDS model + animation => COLLADA converter - by scurest - 04-29-2017, 12:42 PM

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