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NDS model + animation => COLLADA converter
#9
I looked into this more and I finally figured out what those blend matrices are supposed to be used for! The good news is that if they are used for that (they're supposed to be inverse bind matrices), they can be eliminated from the skeleton after all, haha  Sweatdrop  And if they're not, you'll at least get a big warning telling you that something weird is happening. But if it goes well, you should get a nice clean skeleton now. Example before/after

[Image: 6pL6dqJ.png]

I also fixed an unrelated bug that caused some verts to be parented to the wrong joints, which might have been the cause of your rogue vertices.

Change are in the latest version.

If this doesn't fix the problems with your model, Inferry, if you can upload the NSBMD file you're using somewhere, I'll take a look and see if I can get it working.
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RE: NDS model + animation => COLLADA converter - by scurest - 04-21-2017, 12:16 AM

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