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NDS model + animation => COLLADA converter
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Oh, that makes sense, sort of, it certainly is more complex than what I thought it would be, it makes me be more grateful to you, that's for sure.

If I understand correctly, I may be able to edit the armature to remove those bones and pass the influence to others, at least looks like it can be done.

I'll have to check if I can edit the animations to match the new armature thou.
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RE: NDS model + animation => COLLADA converter - by Inferry - 04-09-2017, 04:43 PM

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