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NDS model + animation => COLLADA converter
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(01-29-2017, 06:47 PM)Rodo Furedorikku Wrote: So if I read this right, this works for most games that have NSMBD usage. Nice!

That's the intention, right. NSBMD files for models and NSBCA files for skeletal animations. In practice, I don't know how many games this will work for. For example Avalon Code has model files that have the BMD0 stamp, but aren't the format that this can understand.

apicula can also scan a ROM (or any kind of file really) and extract all the models and animations that it understands as long as they aren't compressed or encrypted or anything. The instructions for that are here.
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RE: NDS model + animation => COLLADA converter - by scurest - 01-29-2017, 11:42 PM

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