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2D Sprites : Texture Atlas Inconsistancy?
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Your problem is you need to manually take the sprites and space them out into grids such as 32x64, 32x32, etc., i don't believe there is a program out there that will do this for you. You may have to spend a couple hours spacing out a handful of sprite sheets but its a simple task compared to actually ripping all those sprites.

As long as there is nothing wrong with the image clarity and the sprite animations are all together, then there's nothing wrong with the quality of the sheet.
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RE: 2D Sprites : Texture Atlas Inconsistancy? - by Guy - 01-21-2017, 12:44 PM

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