Users browsing this thread: 3 Guest(s)
Yo-kai watch Model ripping project
#64
Exclamation 
Unfortunate news, my model ripping USB stick seems to have been stolen, I had about 200 unuploaded Yo-Kai Watch 3 daes that I needed to fix and render so I won't be working on model rips for a while until I can get another USB stick...   Ouch!
Good news though, is that the first batch of Yo-Kai Watch 3 models should be approved hopefully later this month or next month! The first pending rip is all the way from October which is Lionguist  Big Grin
   
I have over 300 pending rips for YKW3 as of now, and also quite a few for Blasters 2, I also hope that after I finish the first two games that I can move onto fully ripping from Sangokushi (The 3DS version) since it has a much different and more tedious than the rest of the games, I have Jibanyan Liu Bei (is that how it's spelled? too lazy to check rn) as the only model pending just to hopefully get the page up to have all of the 3DS Yo-Kai Watch games on the site
   

I think I have made some progress tackling these giants of 3DS games (Yo-Kai Watch 3 is almost 4 gigabytes- Do you know how large that is for a 3DS game?!)
       
(note that some Yo-Kai Watch 3 rips have been submitted by others)

TLDR; a lot of pending rips, will have to take a break for a bit, probably will be approved soon Thumbs Up

(02-14-2024, 06:51 PM)TopTophatter Wrote: Do any of yall know any good tools for ripping models from roms of the Yo-Kai Watch games? I've tried so many tools yet nothing seems to work,,

I use Citra to extract the romfs, then I use Kuriimu2 to find the files, something about a certain build of Kuriimu being required... and them a modified Metanoia build to view and extract the .xc models into DAE files
I do not have these links on me as I downloaded them a long time ago... I remember they were on Github somewhere...
Also the Yo-Kai Watch modding community has created a blender Addon somewhere for direct imports of the .xc files, though I am too used to the way I do it now that I prefer this somewhat more tedious route over the more simple blender plugin
The files names are a hell to look through, after a while you get the gist of the pattern but if you want an example: Usapyon is y597000, Tomnyan is y679000, these are just Yo_Kai files

Another quick post for anyone else wanting to rip from these games, as I stated the file names are hell but you kind of pick up the patterns after a while? And to spare you all from the pain I suffered here are some quick ways to identify models. Big Grin

Files starting with y are always Yo-Kai for example. The letter at the beginning of a file usually indicates the type of fil
y = Yo-Kai
x = Boss Yo-Kai
c = Humans or npcs
e = Enviroments
r = Bugs and fish
t = props
z = I don't even know at this point

Yo-Kai Variants are easy to spot since their file names interrupt the string of 0's that most files have
Again using Usapyon as an example:
Regular Usapyon is y597000
Football Usapyon: y597010
Military Usapyon: y597030
(there are more but you get the point)

Cutscene character files usually end in a 1
Cutscene Usapyon: y597001

When extracting a model you only need to extract the .xc file, most of the model .xcs are located at the top or are the largest .xc, the others are animations which I can't really help explain since I didn't rip all of the animations and I think it might be too late to save me from that mistake

Yo-Kai files are sorted somewhat chronologically to their addition, the lower values are from the first game and the higher the values become the later they tend to have been added, such as the Yo-Kai Watch 3 files being mostly located above y500000

Moral of the story? Please don't be like me and dedicate days of your life to ripping Yo-Kai Watch 3 models, this was a mistake but I'm in too deep to stop...  Cry
[Image: yo-kai-watch.gif] [Image: usapyon.gif] [Image: yo-kai-watch.gif]

Y! Wireless, my life philosophy Worn out like shredded threads
Reply
Thanked by:


Messages In This Thread
Yo-kai watch Model ripping project - by Hebby2 - 12-31-2016, 01:31 PM
RE: Yo-kai watch Model ripping project - by Bahmo - 01-04-2017, 06:48 PM
RE: Yo-kai watch Model ripping project - by Bahmo - 01-05-2017, 04:30 PM
RE: Yo-kai watch Model ripping project - by Bahmo - 01-05-2017, 07:06 PM
RE: Yo-kai watch Model ripping project - by Bahmo - 01-06-2017, 08:07 PM
RE: Yo-kai watch Model ripping project - by Pesie - 07-18-2021, 12:09 PM
RE: Yo-kai watch Model ripping project - by Pesie - 09-18-2022, 07:30 PM
RE: Yo-kai watch Model ripping project - by Pesie - 09-27-2022, 08:08 PM
RE: Yo-kai watch Model ripping project - by Pesie - 01-09-2024, 03:41 PM
RE: Yo-kai watch Model ripping project - by Aquatically404 - 03-14-2024, 01:12 PM

Forum Jump: