Users browsing this thread: 1 Guest(s)
Help Ripping the Battle Sprites from DB Fighting Climax Ignition
#29
(03-18-2017, 05:41 PM)puggsoy Wrote: Oh, I understand now. I thought you just wanted to be able to choose the palette. I've updated it again:

Code:
Usage: DBFCPacTool inFile outDir [-p num] [-g]
   inFile: The .pac file to extract. Can alternatively be a folder of .pac files
   outDir: The folder to save the converted files to
   -p: Use this flag to select a palette number
   -g: Use this flag to not use a palette (producing a greyscale image)

Just add the -g option and it should come out as you want.

Hey. Thanks for this amazing tool. I am currently trying to use it with the new Under Night In-Birth Exe:Late[st] and it is able to extract the sprites just fine, on the -g parameter, which I achieve to get. Is it possible that the tool extracts the images with the original indexed palette? The current approach of extracting the regular palette creates a wrong image:
[Image: FyAe8l3.png]

The grayscale works properly, but both the paletted and the grayscale images come without an indexed pallete.


Thank you very much :Big Grin You did a great job with this!
Reply
Thanked by:


Messages In This Thread
RE: Help Ripping the Battle Sprites from DB Fighting Climax Ignition - by Rowanism - 07-23-2017, 07:41 AM

Forum Jump: