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Help Ripping the Battle Sprites from DB Fighting Climax Ignition
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(09-17-2016, 02:55 AM)puggsoy Wrote: Does seem too hard, that page you linked doesn't explain that much but does help with the palette mapping. [s]DDS is a weird and complex format so I probably can't make anything to handle those[s] Scratch that, looks like the type of DDS used in this case is actually really simple. I can make an extractor and something that would colour (and maybe construct) the sprites after you've converted them.

If you could upload a few more pac files that would also help for testing.

Oh, no problem. Here are the ".pac" of all the characters in the game (Playables and assists): https://www.mediafire.com/folder/pax76q6c1o0af/PAC

Thank you so much for help me.

If you need a preview for the color palettes, download this: http://www.spriters-resource.com/playsta...eet/78667/
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RE: Help Ripping the Battle Sprites from DB Fighting Climax Ignition - by Sosfiro - 09-17-2016, 06:02 AM

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