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Random Talking Bush's Model Importers and QuickBMS Scripts
(06-20-2019, 12:10 PM)Random Talking Bush Wrote:
(06-20-2019, 11:47 AM)Guimian Wrote: Thanks, dude! I'm excited for the models release, (but of course, take your time!)

For the script, it's working well but for both Body normal maps for Nitros Oxide and Coco the texture looks corrupted... Maybe because of the .pak extractor i'm using?

Here's what it appears in QuickBMS https://i.imgur.com/Qe2OiSP.png

And also how the textures looks https://i.imgur.com/XpQqfLS.png

I used the last version of NST_Pak_Explorer by Neo_Kesha to extract the files because the Marvel Ultimate Alliance 2 script by Aluigi doesn't seem to extract some files properly too.
Yeah, it looks like a decompression issue with the NST_Pak_Explorer program. They turned out fine using a modified version of aluigi's script:
[Image: AsN6DxF.png]
Do you know where we may be able to get this modified script, perhaps?
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RE: Random Talking Bush's Model Importers and QuickBMS Scripts - by Lolwutburger - 07-26-2019, 03:06 AM

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