Users browsing this thread: 3 Guest(s)
Random Talking Bush's Model Importers and QuickBMS Scripts
Just a couple of minor-ish revisions for now -- for my Telltale Games model-importing script:
Code:
Added a failsafe should the hash databases not be in the expected folder.
https://mega.nz/#!Gs4khKqT!I_Le6211gRCoT...7KBEougLsM

...and my Capcom MT Framework (formely "Mega Man 11") TEX-to-DDS QuickBMS script.

Code:
Added a few missing formats seen in other games which aren't Mega Man 11.
https://mega.nz/#!ilBCQIQB!9xkd_KXlfUrB8...2UwpwwJ-6U

(06-02-2019, 04:49 AM)Josou_Kitsune Wrote: I was wondering how are you doing with the GinTama Rumble .tmd script? I tried to use the SK script and it only imported the bones, though I think you already knew that. Tongue
Here are Gintoki's H and L models http://www.mediafire.com/file/c1e9hehyb7...s.zip/file
Next week for sure I should have some time to update that script. Been overly busy last month so I didn't get much time for my projects (plus I spent a lot more time than I had expected updating my Telltale script).

(06-02-2019, 02:29 PM)Myrkur Wrote: How would I extract the textures for Senran Kagura - Peach Beach Splash? I already got the models from the .CAT files but cant find out were the textures are located
For now, you'll have to search through the CAT archives for "DDS" headers. There's also a tool out there that should be able to help with that, but I can't remember what its name is at this moment.
Reply
Thanked by:


Messages In This Thread
RE: Random Talking Bush's Model Importers and QuickBMS Scripts - by Random Talking Bush - 06-02-2019, 08:22 PM

Forum Jump: