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Random Talking Bush's Model Importers and QuickBMS Scripts
i asked this before but i didn't explain it enough i guess, i have been racking my brain trying to finish this script that has remained unfinished for a long time, and make it so that when files are exported they don't become giant messy blobs of messed up polygons. but i can't understand how these scripts work, i was just wondering if you could try and finish the script and make it so that the models don't rip out all messed up. If you can i'd really appreciate it! Big Grin Here's the link to the script http://ps23dformat.wikispaces.com/file/v...dsBeta.bms
Also known as Aishi.
Agent 3, you may be an annoying dark souls incarnation of a boss but i swear to all things holy and graceful i love you, you edgy son of a blowfish!
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RE: Random Talking Bush's Model Importers and QuickBMS Scripts - by Shinigami_Guntz - 04-22-2018, 03:39 PM

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