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Random Talking Bush's Model Importers and QuickBMS Scripts
(04-18-2018, 09:14 PM)Random Talking Bush Wrote: Are you using the "DDS" option? If so, you'll need to convert them to PNG and use the respective option instead, as 3DS Max doesn't properly support DX10-based textures (which most Switch games use).

Upon using the png option and using converted png files, Kirby looks very deformed. I ripped the model straight from the game, so I don't know what could be wrong.
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RE: Random Talking Bush's Model Importers and QuickBMS Scripts - by SunSunne - 04-20-2018, 07:42 PM

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