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Random Talking Bush's Model Importers and QuickBMS Scripts
Speaking of quickfixes:

Code:
Fixed textures over 4096 pixels in height not converting correctly (e.g. bsw_km_islandobj_alb from MK8DX's Sweet Sweet Kingdom map)
https://mega.nz/#!H0p0RIbT!gAlZq_ielNkjE...Dec4GeksdM

I didn't think Nintendo was crazy enough to have textures for Switch games with such ridiculous resolutions, so my BNTX script was broken trying to read 'em. Whoops! Should be fixed now.

(EDIT: Also updated my World of Final Fantasy texture converter script so it works with either compressed or decompressed files, instead of only the latter.)
https://mega.nz/#!PxQHELRY!qqlxOcyeIuwow...LDvr7VE8lA
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RE: Random Talking Bush's Model Importers and QuickBMS Scripts - by Random Talking Bush - 12-06-2017, 10:02 PM

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