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Random Talking Bush's Model Importers and QuickBMS Scripts
Got a new model importing script that I'm planning on releasing soon, as soon as I've figured out if it's possible to extract proper filenames for everything.

[Image: 53AXClA.png]

(09-05-2017, 07:47 PM)KillzXGaming Wrote: My friend also might've messaged you on this, i was wondering if you could display the float values in the debug output in max of the material gsys_bake_st0 and also gsys_bake_st01 that Mario Kart 8 uses. This controls the tile scale and the transformation offsets and may be very useful knowing the placement of these. The game basically has 2 bake maps, one for shadows and another for a vertex color like effect controlling bits of shading on walls, and lighting being emitted and other effects. 

For specifics in case you want to know. 
First float = U scale
Second float= V scale
Third float= U offset
Fourth float = V offset

I don't need to have the UVs set in the right position for now, just the values in the output log.
Hm, I'll see what I can do about adding that to the next revision of the script.
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RE: Random Talking Bush's Model Importers and QuickBMS Scripts - by Random Talking Bush - 09-08-2017, 01:58 PM

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