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Random Talking Bush's Model Importers and QuickBMS Scripts
#78
(05-13-2017, 04:07 AM)Random Talking Bush Wrote: Ah, thanks for your help! And it just so happens that I was also in the process of cleaning things up with the script, too, so I've added your changes to the newest revision.

Hopefully I didn't accidentally break anything with the revision, but things seemed to work alright for the models I've tried. Either way, be sure to let me know if there's anything else I can improve! Smile

You're welcome.
Not really matter but you forgot the "disableSceneRedraw()" between lines 194/195.


Here's a lil function to limit range, for type byte nor other custom range.
Code:
fn range Lo Hi val=(
    val=case of(
        (val>Hi):Hi
        (val<Lo):Lo
        default:val
    )
)

to reduce this kind of code:
Code:
                    --Color Info--
                    (AttrArr[attr].attName == "_c0"):(
                        case of (
                            (AttrArr[attr].vertType == 0x020A):(
                            var1 = var1 * 2
                            var2 = var2 * 2
                            var3 = var3 * 2
                            var4 = var4 as float / 127
                            case of (
                                (var1 < 0):(var1 = 0)
                                (var1 > 254):(var1 = 255)
                            )
                            case of (
                                (var2 < 0):(var2 = 0)
                                (var2 > 254):(var2 = 255)
                            )
                            case of (
                                (var3 < 0):(var3 = 0)
                                (var3 > 254):(var3 = 255)
                            )
                            case of (
                                (var4 < 0):(var4 = 0)
                                (var4 > 1):(var4 = 1)
                            )
                            )
                            (AttrArr[attr].vertType == 0x080F):(
                            var1 = var1 * 255
                            var2 = var2 * 255
                            var3 = var3 * 255
                            case of (
                                (var1 < 0):(var1 = 0)
                                (var1 > 255):(var1 = 255)
                            )
                            case of (
                                (var2 < 0):(var2 = 0)
                                (var2 > 255):(var2 = 255)
                            )
                            case of (
                                (var3 < 0):(var3 = 0)
                                (var3 > 255):(var3 = 255)
                            )
                            )
                            (AttrArr[attr].vertType == 0x0813):(
                            var1 = var1 * 255
                            var2 = var2 * 255
                            var3 = var3 * 255
                            case of (
                                (var1 < 0):(var1 = 0)
                                (var1 > 255):(var1 = 255)
                            )
                            case of (
                                (var2 < 0):(var2 = 0)
                                (var2 > 255):(var2 = 255)
                            )
                            case of (
                                (var3 < 0):(var3 = 0)
                                (var3 > 255):(var3 = 255)
                            )
                            )
                        )
                    append Color_Array[var1,var2,var3]
            --         append Alpha_Array var4
                    )

to this shorter
Code:
                    --Color Info--
                    (AttrArr[attr].attName == "_c0"):(
                        case of (
                            (AttrArr[attr].vertType == 0x020A):(
                                var1 = range 0 254 (var1 * 2)
                                var2 = range 0 254 (var2 * 2)
                                var3 = range 0 254 (var3 * 2)
                                var4 = range 0 1 (var4 as float / 127)
                            )
                            (AttrArr[attr].vertType == 0x080F):(
                                var1 = range 0 255 (var1 * 255)
                                var2 = range 0 255 (var2 * 255)
                                var3 = range 0 255 (var3 * 255)
                            )
                            (AttrArr[attr].vertType == 0x0813):(
                                var1 = range 0 255 (var1 * 255)
                                var2 = range 0 255 (var2 * 255)
                                var3 = range 0 255 (var3 * 255)
                            )
                        )
                        append Color_Array[var1,var2,var3]
                --         append Alpha_Array var4
                    )
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Messages In This Thread
RE: Random Talking Bush's Model Importers and QuickBMS Scripts - by Sylk - 05-13-2017, 07:38 AM

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