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Paper Mario custom sprites
#6
Oddly, now the thinner outlines look better to me.

If you want to keep it flat, maybe add some anti-aliasing? The way you have it right now is TOO flat, honestly. Sorta like a 1920s cartoon, or the 1st public broadcasted TV cartoons, which the flat style only was done because it was monochrome.

There's multiple ways to make a flat drawing look less flat without shading:

  • Use darker colours on different areas, maybe Mario's back shoe could be darker than his front shoe, since it's behind our view.
  • Don't make everything have outlines, there is a point where outlines start looking ugly from too much of them.
  • Anti aliasing, which makes it less jarring to look at.
  • Coloured outlines, which make the colours pop out more (The TTYD Paper Mario uses subtle, coloured outlines)
  • Only using black on areas with anti aliasing, which makes it pop out a bit more.
  • Maybe some extra AA to cut the jaggy look from double-pixeled outlines.

Here's a reference I drew up for all of those:

[Image: 8UQwI6B.png]

This is mostly how I sprite, so it doesn't really matter if you do so, more or less some information than criticism.
I like to make models in my free time. I also make weird games, too.
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Messages In This Thread
Paper Mario custom sprites - by TheMario360 - 08-26-2016, 09:46 PM
RE: Paper Mario custom sprites - by Filler - 08-27-2016, 11:55 AM
RE: Paper Mario custom sprites - by TheMario360 - 08-27-2016, 12:07 PM
RE: Paper Mario custom sprites - by Filler - 08-27-2016, 12:12 PM
RE: Paper Mario custom sprites - by TheMario360 - 08-27-2016, 08:43 PM
RE: Paper Mario custom sprites - by Filler - 08-28-2016, 07:02 AM
RE: Paper Mario custom sprites - by TheMario360 - 08-29-2016, 09:35 PM
RE: Paper Mario custom sprites - by Filler - 08-30-2016, 12:37 AM

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