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PSXPrev (PSX Model/Texture Viewer) (Released!)
(10-07-2019, 10:02 PM)rickomax Wrote:
(10-04-2019, 02:44 PM)John Barleycorn Wrote: I see. Well, thanks for the clarification. By the way, i was more curious on why i can't see the textures applied on the meshes.. Got any clues on that?

Textures should be applied to the VRAM page first, there is a button to draw the selected textures from the "textures tab" into their VRAM page, then the VRAM page can be displayed on the model (on the model properties, there is the VRAM page number it uses, on the "models tab")

(08-28-2019, 01:43 PM)Cavan Ashton Wrote: Is the new version of PSXPrev going to be here?
I would love to release a new version, but I'm out of time and I would need help to implement the latest pending file format (HMD, which is huge)
Maybe you think you can work on the new version of PSXPrev on this long christmas weekend. Also maybe could you add an experimental RSD scanner?
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RE: PSXPrev (PSX Model/Texture Viewer) - by Ton - 07-19-2016, 11:06 AM
RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - by Cavan Ashton - 10-28-2019, 07:24 AM

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