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PSXPrev (PSX Model/Texture Viewer) (Released!)
(06-13-2019, 04:17 PM)Cavan Ashton Wrote:
(06-07-2019, 10:09 PM)Cavan Ashton Wrote:
(06-07-2019, 07:54 PM)lemurboy12 Wrote: No, I import it into Meshlab, export as DAE then import that into Blender. I unwrap the UV's and bake the vertex colors.

But i'm only a beginner in blender. So the way how i do this is easier for me. I could try doing your method of ripping ps1 models. So i could upload the 3D airplane from um jammer lammy that i worked on.

I'm having this problem after i baked the vertex colors from Meshlab. I added the textures that suppose to look like the vertex colors on the mesh, but on the edges of the mesh, there's little cracks of color on the edges. I don't know how to fix this but i tried to move the UVs around but it does not help. I need help to solve this problem.

It looks like those are texture seems.
Try fixing the edges of the texture, where 1 color goes into another, that should fix it.
Or you could set the 'bleed' higher when you do the vertex bake. I'm unsure what the option in blender is called sorry.
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Thanked by: Cavan Ashton


Messages In This Thread
RE: PSXPrev (PSX Model/Texture Viewer) - by Ton - 07-19-2016, 11:06 AM
RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - by squall789 - 06-14-2019, 03:37 AM

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