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PSXPrev (PSX Model/Texture Viewer) (Released!)
(06-07-2019, 10:09 PM)Cavan Ashton Wrote:
(06-07-2019, 07:54 PM)lemurboy12 Wrote: No, I import it into Meshlab, export as DAE then import that into Blender. I unwrap the UV's and bake the vertex colors.

But i'm only a beginner in blender. So the way how i do this is easier for me. I could try doing your method of ripping ps1 models. So i could upload the 3D airplane from um jammer lammy that i worked on.

Can you not just import it into Meshlab, and then export as an FBX or DAE, those are arguably better formats than OBJ anyway.
I'm not sure why anyone needs to bake vertex colors if they're in the mesh now.

you can also use Xnormal to bake the vertex colors from the original OBJ into a texture, if you really need a texture.
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Messages In This Thread
RE: PSXPrev (PSX Model/Texture Viewer) - by Ton - 07-19-2016, 11:06 AM
RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - by squall789 - 06-09-2019, 08:10 PM

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