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PSXPrev (PSX Model/Texture Viewer) (Released!)
#98
Very cool! Still fatal errors on my machine, but I'll try with a VM when I get the chance.

Quick question - how does the tool scan for TMD/TIM/whatever data? Does it only check for the 4-byte headers/magic numbers or is there some lower-level testing to weed out false positives?
I've done lots of research on Tomba! and its sequel and everything is a "kind of" TMD. No TMD headers, but the format is very similar.
Once there was a way to get back homeward
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Thanked by: Ton


Messages In This Thread
RE: PSXPrev (PSX Model/Texture Viewer) - by Ton - 07-19-2016, 11:06 AM
RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - by Raccoon Sam - 05-29-2018, 02:34 AM

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