Users browsing this thread: 11 Guest(s)
PSXPrev (PSX Model/Texture Viewer) (Released!)
#68
(01-20-2017, 05:59 PM)eureka Wrote: Something I feel like is worth noting, even though it's probably not a bug or anything like that:  I scanned Chrono Cross's 1st Disc, it found tons of TIMs but as soon as it finished scanning it just crashed.
I haven't tried it with the second disc, but I will after I post this.

PsxPrev is not "memory friendly", all the files are kind of converted to an internal format while the tool still scanning, this increases the memory usage, which can cause crashing. A more conservative approach would be needed, the file offsets should be stored and the tool would load these files on-demand. That´s something I could do when I have a free-time to refatorate the tool. For now, you could try to scan folders/files separately, to not overfill the memory.
Reply
Thanked by: eureka, Ton


Messages In This Thread
RE: PSXPrev (PSX Model/Texture Viewer) - by Ton - 07-19-2016, 11:06 AM
RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - by rickomax - 01-20-2017, 07:36 PM

Forum Jump: