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PSXPrev (PSX Model/Texture Viewer) (Released!)
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(10-20-2016, 02:02 PM)SmashFan127 Wrote:
(10-20-2016, 01:48 PM)rickomax Wrote:
(10-20-2016, 01:42 PM)SmashFan127 Wrote: My curiosity may be getting the better of me here, but is it possible to do this with savestates?

I didn't understand. What do you mean?

Like, making a savestate for ePSXe, then using the extraction method generally used for PSX sprites, only instead, you scan the file inside the savestate for models and textures.

Yes, the scan cache.
You'll scan a file once, then the application will know where the stuff is, so you won´t need to scan it again.
But when one new version come out and if the file parsers have changed, the cache may be invalidated, so you'll have to scan the files again.
Scan cache will be avaliable at a future release (maybe the next, dunno yet).
Scan cache will work only at full scanned files (when you didn´t quit the application before it finish).
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RE: PSXPrev (PSX Model/Texture Viewer) - by Ton - 07-19-2016, 11:06 AM
RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - by rickomax - 10-20-2016, 02:06 PM

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