Users browsing this thread: 2 Guest(s)
In sp(r)ite of the art... [community event]
#1
You all know that some games had limitations, especially the 16 and 8-bit console games. This caused character graphics to vary wildly from the sprites to official art, and all that shit.

For example, the NES Valkyrie, who looks like this in the official art...

[Image: 40675_front.jpg]

But like this in-game.

[Image: Valkyrie%20no%20Bouken%20-%20Toki%20no%2...%20(J).png]

So I raise you the question... If the gamedevs used the sprite appearance of the character as a base for the official art, how would the characters look like?

I posted this in the doodles thread but I'll put it here, too.

[Image: 18d0f35f0fdc336b3a1ebfde5f84498e.png]

I want to see your take on sprite-based character design!
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
[Image: deT1vCJ.png]
Reply


Messages In This Thread
In sp(r)ite of the art... [community event] - by Gors - 07-05-2016, 11:27 AM

Forum Jump: