It's simple math, yes, but it's additional calculations that don't need to happen in the long run if the sprites were just placed their proper bounding box length apart in the sheet every frame (like say, every frame fit in a 16x16 space, they should be within that grid on the sheet itself). Optimization; the less overhead the better. Especially if it runs at 60 FPS.
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The Spriters Roguelike
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