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Dragon Ball Revenge of King Piccolo Texture problem (WII)
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(06-02-2016, 04:45 AM)Random Talking Bush Wrote: I know why it's like that, the face uses UV layer #2 for whatever unexplained reason, I remember that from when I had looked at the same model a few years back. I'm not exactly sure how easy it'd be to swap those back to the proper setup in Maya or Blender, but I know how to do so in 3DS Max, so if you wanna wait a few days, I'll work on getting a proper extraction up on The Models Resource.

I think we'd both appreciate it RTB, thanks for replying, I'd rather you didn't have to do it though, I know you got a lot of other side projects going on.

If it's possible a quick rundown of the process, when you get the chance, would probably suffice.
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RE: Dragon Ball Revenge of King Piccolo Texture problem (WII) - by Guy - 06-02-2016, 04:51 AM

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