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Legend Of Mana: Assembled Bosses/Monsters Sprites
#41
It's just friendly advice, not a malicious backlash.

The font really is too big and due to anti-alias, the sheet gets heavier in file size. Verdana 7 without AA is completely fine, for example. The same thing goes for your watermark, sheet gets bigger and produces more traffic for the servers. Another logo with just Verdana and "*game* - *subject from game* - Ripped by Mortifier777" is completely fine.

When I made my first CrossCode rips, Garamonde told me that blank space doesn't really look good and that it is a potential burden for TSR. Because at first, I wanted to keep the files "original" and thought there was some kind of grid to them (in hindsight only in very few cases), so I submitted them in a very suboptimal state. After some sheets got rejected, I thought about it and started to redo them. Now I ripped the entire CrossCode game and got 361 sheets on the site with 6 of them in the queue.

Listening to critics and trying out new stuff isn't so bad.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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RE: Legend Of Mana: Assembled Bosses/Monsters Sprites - by Barack Obama - 04-10-2020, 11:30 AM

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