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Legend Of Mana: Assembled Bosses/Monsters Sprites
#23
I played the game 8-9 years ago and looked through the files.

- The map objects and backgrounds are full of duplicates and their animations are missing. For example, take the jungle folders and look at the plants, they have only one frame of three or four.
- Looking at the Deathbringer and other bosses, it's difficult to tell when one animation ends and the next begins.

All in all, putting this on sheets requires extra effort with savestates and Animget. Savestates to jump to different locations and bosses and Animget to get a look at the different animations. It's easy to tell what is what if the boss pulls his idle 3 or 4 times in a row and then attacks, and pretty hard if you have the files with each animation only existing once.

I will probably not participate in assembling them on sheets, but I can help in another way.

Here is a very useful tool called Sheet Maker:
https://mega.nz/file/gcwGUKJL#UnzvISG0zF...WwK125oAmA
I assemble all of my multi-image CrossCode rips with Sheet Maker and attached an easy-to-understand manual to it.

I can also provide savefiles from nearly all locations in the game, including boss fights:
https://mega.nz/#!oVJWAQAA!pFjtQx97vA8fY...vDYTf80a5Q (275,1MB)
They are savestates made with epsxe and can also be used with PSX VRAM Viewer to get the missing map object animations.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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RE: Legend Of Mana: Assembled Bosses/Monsters Sprites - by Barack Obama - 03-12-2020, 04:00 PM

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