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Legend Of Mana: Assembled Bosses/Monsters Sprites
#21
Finally it is here! All the sprites, objects, maps, backgrounds is ripped and reassembled just like in the game.

Speaking about the map files, those files are weird and crazy. Sometimes it just makes no sense why they are designed like that. For one, they mixed both 4-bit/16-colors and 8-bit/256-colors together in one file, with no clear way to tell them apart.

Then they have those image data in multi-columns. 4-bits ones is in 4 columns (64x256), 8-bits ones is in 2-columns (32x256). You'll have to extract 16x16 tile from there.

Then, in a poor attempt to save space, they auto adjust 4-columns into 1-column. There are no flags whatsoever to warn you about it.

Then, when you think all palette are either 16 colors/32 bytes or 256 colors/512 bytes, they throw you a 64 colors/128 bytes palette in your face.

... seriously, it pisses me off. Who made this crap?

Luckily, I have enough passion and determination to find ways to work around these nonsense. So here is the final result:

http://www.mediafire.com/file/gnb6hlkzsp...55.7z/file
(FILE INFO : it has 140,504 png and ~826 MB unpacked)


EDIT: Updated release (+fixes):
https://www.vg-resource.com/thread-29275...#pid659190

It would be a great help if anyone can organize all the images as spritesheets (with correct names) and upload them to the site.

Cheers,
- Rufas
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Thanked by: Ton, SmithyGCN, Mortifier777


Messages In This Thread
RE: Legend Of Mana: Assembled Bosses/Monsters Sprites - by rufaswan - 03-06-2020, 12:02 PM

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