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[Tutorial] Ripping from Battlefield Heroes (and other BF games)
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Hey! Is this thread still on? I've did all the steps, but after importing the file to 3ds max the UV is still broken and it's actually nothing I can work on, as it is very small and very scattered :C

What I did differently - I've downloaded source client from one of the heroes revival sites, but the files seem to be same as in original. In the viewer, it looks ok, but after exporting to obj the UV's are unable to setup properly - seems like to updated .exe is not working after all :C any help with this?

I'm using Max 2017, but Maya 2016 also don't recognize the UV. Same for game engines, like Unity and Unreal
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RE: [Tutorial] Ripping from Battlefield Heroes (and other BF games) - by Pekinhere - 02-07-2018, 09:36 PM

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