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Pokkén Tournament Model Ripping Project
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(05-19-2016, 08:52 PM)nobody231 Wrote:
(05-19-2016, 07:56 PM)ghostpotato Wrote:
(05-18-2016, 05:22 PM)nobody231 Wrote: That's weird, exporting from 3DS Max as an FBX retains all texture information. What version of Max are you using, and what version of Blender are you using?

I'm using Autodesk 3DS Max 2014 on my Windows 10 VM, and Blender 2.77a on my Mac.

Then... there shouldn't be a problem! I dunno, I guess you're going to have to apply them the old-fashioned way. Sorry I can't be of more use.

That's OK. It's not your fault! I'm still not clear on one thing (prepare yourself for the noob question): how do I apply textures in Blender?
[Image: isjKn6S.gif][Image: zS0iZNp.gif][Image: p6Du68m.gif][Image: y4D0Gst.gif][Image: rGwBN4t.gif]
I don't know how to apply the bump maps for Super Mario Maker
PLEASE PM me if you know how!  Smile
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RE: Pokkén Tournament Model Ripping Project - by ghostpotato - 05-19-2016, 11:02 PM

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