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Pokkén Tournament Model Ripping Project
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(05-18-2016, 11:49 AM)ghostpotato Wrote:
(05-17-2016, 08:45 PM)nobody231 Wrote:
(05-17-2016, 09:48 AM)LDEJRuff Wrote: Any Blender scripts?

Most people here suck at Blender, so we Blender users are out of luck for scripts.

(05-16-2016, 11:17 PM)ghostpotato Wrote: To RTB: Is there any way to export the models from 3DS Max and retain all of the textures, without having to re-apply them in Blender? If I export as .dae I get green, pink, and white lines all over my model, and .obj doesn't give me any textures at all.

Export as FBX, that's the best way to do it.

Then what? Blender displays my FBX without textures. Or am I using the wrong utility? Tongue Sorry if I'm asking a lot of questions; I'm just really confused.

That's weird, exporting from 3DS Max as an FBX retains all texture information. What version of Max are you using, and what version of Blender are you using?
Some guy who just lurks this place nowadays.
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RE: Pokkén Tournament Model Ripping Project - by nobody231 - 05-18-2016, 05:22 PM

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