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Sprite Limitations for SNES and GBA
#15
May I add this interesting fact about sprite limitations for the (Super Nintendo Entertainment System) & Gameboy Advance?


Sprites used in every SNES game can have no more than 256 pixels (Excluding the empty space on the sprite box) on each frame of the character sprite. And I think GBA game sprites can handle slightly more or less pixels on each frame of the character sprite. Not sure
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RE: Sprite Limitations for SNES and GBA - by Koh - 04-05-2016, 02:29 PM
RE: Sprite Limitations for SNES and GBA - by Pik - 04-21-2021, 10:55 PM
RE: Sprite Limitations for SNES and GBA - by Shin FireyPaperMario - 02-13-2021, 04:40 PM

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