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Mario Adventures Online HD HTML5 [DISCONTINUED]
#13
Good start, I understand your big issue, I've dealt with making these bitchy Mario physics, and item blocks can be a pain with the collision area and changing. I recommend using a specific instance of the block object with a ready variable that changes when struck. OOP(Object Oroented Programming) is a massive requirement in most games.
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RE: Mario Adventures Online HD HTML5 - by Khyze - 02-18-2016, 10:39 AM
RE: Mario Adventures Online HD HTML5 - by iyenal - 02-18-2016, 12:28 PM
RE: Mario Adventures Online HD HTML5 - by Khyze - 02-18-2016, 01:48 PM
RE: Mario Adventures Online HD HTML5 - by iyenal - 02-19-2016, 03:29 AM
RE: Mario Adventures Online HD HTML5 - by iyenal - 04-07-2016, 07:37 AM
RE: Mario Adventures Online HD HTML5 - by Khyze - 04-08-2016, 09:10 PM
RE: Mario Adventures Online HD HTML5 - by iyenal - 04-09-2016, 08:04 AM
RE: Mario Adventures Online HD HTML5 - by iyenal - 04-11-2016, 11:36 AM
RE: Mario Adventures Online HD HTML5 - by Xander - 05-21-2016, 11:41 AM
RE: Mario Adventures Online HD HTML5 - by iyenal - 05-21-2016, 12:13 PM
RE: Mario Adventures Online HD HTML5 - by supermariodx24 - 06-30-2016, 01:53 PM
RE: Mario Adventures Online HD HTML5 - by iyenal - 07-01-2016, 03:54 AM
RE: Mario Adventures Online HD HTML5 - by iyenal - 09-02-2016, 09:44 AM

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